A very basic guide to a very good Psyker build.
The Build
Most of you guys that are playing psyker most likely have maxed out the game, so I shouldn’t worry about you getting to level 30, if you are not at level 30, well you could just level into the build as you play on.
These are the points on the skill tree you are gonna want in this exact order.
Soulstealer: Replenish 15% toughness on warp attack killWarp Expenditure: Replenish 2.5% toughness for every 10% peril generatedPerilous Combustion: Killing an elite or specialist enemy applies 4 stacks of soulblaze to enemies nearby causing warp based fire damageBattle Meditation: 10% chance to quell 10% perilAssail: throw swift homing projectiles, less effective against carapace armored targets(Assail Upgrade) Ethereal Shards: Assail now pierces more than 1 target(Assail Upgrade) Quick Shards: Assail regens shards 30% fasterMind In Motion: Quelling peril no longer reduces speedSeers Presence: You and squadmates in coherency have 10% cooldown speedEmpathic Evasion: Critical hits makes you count as dodging against ranged attacks for 1sOne With The Warp: Gain toughness damage reduction of 10% to 33% based on peril amountTelekine Shield: Deploy a telekine shield that blocks ALL projectiles for 15s, cooldown of 40s(Telekine Upgrade) Enervating Threshold: 10% to stun normal enemies and 100% chance to stun specialist but damages the shield(Telekine Upgrade) Bolstered Shield: 2 charges maximum of Telekine shield can be storedPuppet Master: Increases coherency aura radius by 50%Warp Rider: Up to +20% damage of all sources based on current peril amountSolidity: Increases the rate you quell peril by 30%Empower Psionics: Kills have a 7.5% chance to empower your next use of assail (empower stats: peril cost reduction 100%, damage increase to 150 from 100, does not use charges when empowered)Psychic Leeching: Using assail while its empowered replenishes 15% toughness to you and squadmates in your coherency auraOverpowering Souls: Guaranteed empowered psionics on elite killsCharged Up: Can hold 3 stacks of empowered psionicsWith the remaining points select whatever you want, just remember in order to unlock most of this you need to get the small stat increases in between most of the perks.
With that this is all for the building part now let me show how to use it properly.
Visual Examples
This is a visual example of the Assail being used:
And this is a visual example of using stun wall on a hound (works with mutants as well):
The Build Itself and Why Its a Great Choice for Psyker Players
This build is great for those psykers that usually play a fire support role within their squad as now you can delete entire hordes and groups of specialist and elites.
[Telekine Stun Wall Usage]
Despite its already great use as a rechargeable cover source, its also a great anti-pin tool, of any mutant or hound is near place the stun wall down and it will repel them back until the wall dissipates, or in the house case he might bug through on his second attempt, this is a great tool to protect both you and your squad, especially those who are not good at dodging grabs of mutants or pins by the hounds.
[Assail Usage]
Assail is one of the best new things added for psyker in the October update, a easy to use, high damage to peril, weapon that basically becomes your primary if you have it equipped, its use hits a wall quite literally when fighting carapace enemies or bosses, which is why its better used in those situations to cover your squad from non-carapace enemies while they deal with the carapaced threat.
By holding the traditional aim button you will aim the Assail and throw it with much spite at the target, unarmored and infested enemies it will behave as normal, but on some enemies with light flak armor or metal plates it will hit them once then ricochet to the ceiling, it is recommended that you only aim with Assail for long distance targets or squishy targets like snipers and gunners.
[Required Skills For Using This Build]
Dodging, the ability to dodge multiple enemies perfectly and often is required as swapping from Assail to your melee or ranged weapon is a second difference of life or death, so when using this build above threat level 3, be prepared to dodge alot.Situational awareness, you need this to even make use of the stun shield, listen to audio cues and pay attention to the positioning of your squad, if you hear a mutant or hound, DO NOT immediately place the stun shield, instead wait for the mutant or hound to appear and place the stun shield infront of whoever is being targeted before they get attacked, this will stun the enemy and allow you and your squad to open fire on them.That is pretty much it, your ranged and melee is up to you because using this build you will very rarely ever use them. Thank you for reading this guide, I hope you learned and enjoyed it.
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